Fantasy Procedural Map
Created a procedural fantasy map in Substance Designer. it was inspired by the live stream by them on YouTube a while ago. a lot of problem solving is included in this project and exploring my favourite nodes in it which are slope blur greyscale, non uniform blur, bnw spots 1 etc.. It taught me the importance of keeping the workflow optimized by replacing some nodes which is highly expensive and using less memory intensive nodes such as tile sampler.
Overall this project has given me an insight about how powerful Substance Designer is.
Best for game textures and micro detailed textures.
The height map in this makes the render stand out as it provides reasonable depth to the surface.
These are the renders from Iray (Substance) and the output size war 4K.
It took me about 20 sec to render each image mostly i believe because of the optimized workflow.