Her Serenity, the Lady of Pain.
I always loved the aura of mistery around this character from the 1994 Planescape Setting, so I decided to make an homage to the tremendous skill of Zebb Cook and Colin McComb who wrote it and Dana Knutson and Tony DiTerlizzi who illustrated it. The idea was to redesign the Lady as a 3D concept sculpture that could fit in a live action movie or a Next-Gen game's cinematic and at the same time keep her essence faithful to DiTerlizzi's and Dana's work.
I always loved the aura of mistery around this character from the 1994 Planescape Setting, so I decided to make an homage to the tremendous skill of Zebb Cook and Colin McComb who wrote it and Dana Knutson and Tony DiTerlizzi who illustrated it. The idea was to redesign the Lady as a 3D concept sculpture that could fit in a live action movie or a Next-Gen game's cinematic and at the same time keep her essence faithful to DiTerlizzi's and Dana's work.
It was fun to imaging how the different materials and textures would look and feel in the real world, especially the rusted metal mask. I wanted the fabrics to feel rich, but also ancient and keep a limited color palette with some points of color on the face and on the little items on her belt.
Also, this is my fist time testing Substance Designer and Marvelous Designer. I am utterly amazed from the possibilities these software offer!
I hope you'll like it.
Software used: Marvelous Designer, ZBrush, Maya, Substance Designer, Octane Render, Mental Ray,VRay, Nuke, Photoshop
All rights of the "Planescape Setting", the "Torment" game and the "Lady of Pain" character belongs to WotC.
Thanks for watching my project!