Nicolas Ladouceur's profile

Dungeon Hunter 4: Level Design Portfolio

Level Designer
 
Role: 
 
- Conceptualize a base 3D environment layout to support gameplay.
- Communicate with 3D and conceptual artists to achieve a coherant gameplay and aesthetics combination.
- Script and spawn all enemies and events.
 
Accomplishments:
 
During my time on this project we released multiple successfull and well received updates. I was able to quickly establish a new workflow for the different needs of this project. A first draft of a 3D layout would be done on Sketchup. This could be quickly iterated on and redone in 3DS max, where artists would rework it. This gave me sufficient modeling skill so that I could later work from paper to 3DS max directly.
Work Examples
Base 3D concept created using Sketchup
After several revisions I recreated the level in 3DS max. The 3D artists then did an art pass; this is the result.
Arena Dungeon (Haunted Sanctum) after several iterations and art pass by 3D artists.
Arena Dungeon (Howling Canyon) after several iterations and art pass by 3D artists.
Dungeon Hunter 4: Level Design Portfolio
Published:

Dungeon Hunter 4: Level Design Portfolio

Dungeon Hunter 4 is a hack and slash dungeon game for mobile. This is a level design portfolio of the levels I worked on.

Published:

Creative Fields