This is a small project I've been working on.
The project is in Maya and small touch ups in Photoshop.
The textures are mostly Mental Ray materials. The candle is Sub Surface Scattering.
The flame was created using Maya Fluid Dynamics.
The lighhting is mostly point lights with a spot light and one area light to help with the translucency of the candle
Candle Flame
Published:

Candle Flame

A small project exploring Sub surface scattering and lighting

Published: