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Substance 3D Assets X Painter - Speaker

Substance 3D Assets X Painter - Speaker
Testing out the new font and asset store integration for Substance Painter 10 release.
I recorded a little of my process in this video when texturing the speaker with materials from the 3D Asset store. 
Shot realtime with Lumen in UE5.4 using sequencer on an RTX 4090
I used a displacement workflow in Painter and nanite tesselated displacement in Unreal Engine. This made the rope and the speaker mesh holes simple with no object modelling needed.
Substance 3D Assets X Painter - Speaker
Published:

Substance 3D Assets X Painter - Speaker

Published: