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Project Portfolio

Game Dev Project 2 Portfolio
By Tayla Blesky
Year 2
As part of my assignment, I collaborated with a group to create a board game centred around the rich history of Canterbury as its primary theme.
I initiated my production process by crafting a mood board, drawing inspiration from its elements to generate sketches for board game assets. These assets, are themed around the historical Vikings.
Drawing inspiration from my mood board, I began sketching.
These assets were my concepts for the use of character weapons, card symbols and board patterns.
After completing the sketches for the game assets, I moved on to crafting character designs for the Vikings. These designs would serve as the basis for the player pieces, providing a visual representation of the game's protagonists.


Using simple stick figures, I came up with some different striking Viking poses.
I created three distinct male Viking characters and three female Viking characters, each imbued with their own unique traits and personalities, to offer players a diverse and immersive gaming experience.
This was very early into the design process and I was aware that after receiving feedback that later on changes and tweaks would be made for these characters.
These are some sketch designs, for which could be included onto the board game's box.
My role shifted to designing the box artwork and the backs of the game cards due to concerns about art style clashes. However, my contributions remained crucial to the final design. 

Notably, I introduced striking visual elements such as Viking characters wielding two axes in a cross formation and a Viking boat as a playable feature.
I used these two board game boxes as inspiration for a tiled idea for the boxes border.
These are the tiles digitalised. I also used a texture to give the tiles a glassy, painted look to fit the old historical theme.

The mood board I used to choose designated colours for each design is also below.
I then put these tiles into a boarder, it began with a rough draft.
After being happy with the order choice of the tiles, I then created a more finalised version. One of my group members added a filter to give the boarder a more historical, concrete look.

I also put in a coloured background with a text placeholder of the title to see how that would fit in with the rest of the design.
I then did some experimenting with the centre of the design, and added a pattern with the use of saturation to see how it would look in comparison to the boarder and what contrast would work. 
I made an alternative front of the box design, and removed the boarder. I added a symbol on each side of the title with the corresponding colour of the test.
These are the designs I made for the sides of the board game's box, resembling the game's theme. 
I then tried a more in depth design which included the game's characters. Using an outline and only colouring parts of the characters to make the parts that make them individual stand out.
After making these designs I put them into a net to experiment with the layout of each side of the box.
For the process of designing the backs of the cards, I started with a simplistic design that fitted with the rest of the game's style.
After receiving feedback on my initial designs, I revamped them to be more substantial, intricate, and cohesive. The backgrounds now align seamlessly with the fronts of the cards, addressing the main critique of consistency.
Project Portfolio
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Project Portfolio

Published: