Trailer “Iconostasis” was made as an intro sequence for a game called The Beast (False Prophet team).
Back in 2021 I had the great privilege of working on this project for The Hungry Beast - thehungrybeast.com,
alongside extremely talented and experienced individuals - Rafał Nagiecki (CEO & Creative Director)
and Tomasz Zaborek (Senior Character & Texture Artist) - artstation.com/jonasz, who sculpted and textured
almost every piece. Michał Warchlewski helped with modelling of 3 icons (snake, snail and goat).
I was responsible for scene assembly, camera animation, VFX, lighting, rendering and final compositing.
It was quite a challenge to work with such a complex geometry with many UDIMs, so I used xRefs and
different texture sets for close-ups and long shots.
I simulated effects in Houdini, exported as alembic to 3ds Max and rendered with V-ray.