Universal History of Construction & Architecture
3d Modeling & texturing
Buildings and props I did while working for WoW Studio that were used in a series of short documentaries focusing on the construction techniques and architecture of Ancient Greece, the Roman Empire, the Middle Ages and the Renaissance.
Florence Cathedral
I did the modeling and texturing of the bell tower (Giotto's Campanile).
Siena Cathedral
I modeled and textured the bell tower, the windows at the side of the cathedral and the lateral columns at both sides of the façade.
Piazza del Campo
I modeled and textured Siena's central square (Piazza del Campo), as well as the whole Palazzo Pubblico (City Hall) and its bell tower (the Torre del Mangia).
Behind the scenes
As I couldn't keep the actual 3d models (they belong to the studio I was working for), I can't show you much more than screen caps. These are the only models of which I managed to take a few pictures.
Palazzo Vecchio
I did all the texturing for the Palazzo, modeled part of the main building (there was an unfinished previous version) and modeled the whole bell tower from scratch.
Props and other models
I modeled the greek columns, the greek couches/beds (klines) and their roman counterparts (plus pillows and mattresses), the armor and weapons used by the gladiators and the roman legionaries (of which I couldn't get a decent screen cap, but if you watch the videos you'll see them), and also some other minor stuff like wood tables and street stalls.