I’m quite excited to present latest personal project – Times Square:
The scene is based on a beautiful illustration by Rebecca Shieh. I made a few little changes like a time of a day and the weather:
As first I created 3D blockout and layout in Maya – I tried to match it as close as I could with source illustration:
When I prepared blockout and matched camera, it was the time for creating an environment and props. It was a great fun! I collected hundreds of reference images, and created most of models (and textures) based on them.
Automat Horn & Hardart building 3D model:
There was a lot of fun especialy with creating billboards, neons, signboards and spectaculars:
I created all textures using Substance Painter and Substance Designer. It was very enjoyable work!
When models in my scene were ready, I switched to 3ds Max to simply get a nice-looking crowd in different poses and actions - sitting, standing and walking. I created crowd using 3ds max’s Populate toolset and put it back into Maya.
Clay render with crowd:
When whole scene was prepared, I rendered it with Arnold to DeepEXR format – as I was planning to add some elements like smoke, fog, rain drops, derbis etc in compositing, I thought that it will be much easier and faster to do this with deep comp. 
Deep comp view:
Times Square
Published:

Times Square

I’m quite excited to present latest personal project – Times Square. The scene is based on a beautiful illustration by Rebecca Shieh. If you wan Read More

Published: